Maug wrote:Actually I wouldn't mind getting the DoDT 2016 version and using that, I'm already considering house rules on +3 traits (as i don't currently see a reason why not), bodypart hitpoint locations as there were in old DoD, and adding the passive shield protection rule that someone on a facebook group noted was apparently lost in the english translation.
So after i talk to my co-GM monday I think we will buy the DoDT2016 version as well, in the end i think we will make the changes needed for making it work and being the most enjoyable in our group. Do you have any houserules on bodypart hitpoints or any knowledge that would be a hindrance to my current houserule ideas?
PS: kept it in english as I know I'm reading all other posts as well, and someone non-nordic might come by and read, who knows, they might even chip in

Fair enough, I'll continue in english.
Just a word of caution, DODT (2006) is
not the same game as DOD2016. DOD 2016 that is available to be purchased in the riotshop is a re-imagening of the 1980's Drakar och Demoner, and is not tied to the Trudvang world in any way.
This is the version that I've played and is borrowing house rules from. It is unfortunately out of print but it does reasonable often turn up at tradera or at different swedish fb groups where you can get it second hand.
http://www.svenskarollspel.nu/wikia/Dra ... oner_(2006)
On your questions, I found that the bodypart system was quite easily ported from the old system to the new, as long as you make corrections to the HP of players and the different creatures. Specialities concerning healing should also be converted to work with the old system. I think the Hp formula for humans is 24+CON(no bonus from STR)+1D6. For creatures that weren't in the beastiary of the 2006 version GM guide I think I reduced the Hp to 65% of the lower Total HP from the new beastiary.
I am basically using almost all of the old ruleset (Armour parts, fear, bodypart HP) with the new skillset, because it was the skill system that was the big problem with the old .
Hmm, maybe I should make a new thread about this, when I have time to write down something more thought through.