So two very different topics here
1. I very much enjoy the crunchiness of the combat system, having to allocate resources round to round on attacks, parries, dodges, and movement. But I feel a little underwhelmed by the weapons section. There is little variation between weapons of the same size classification, the variation between the barda hammri (battle hammer) and barda klot (battle chain) is negligible (they are identical apart from a cost difference of 1 sc). This seems a bit odd, as the hammer is made from a blacksmith's hammer and would be presumably straightforward to use for a common peasant, and the battle chain is (by it's own flavor text) incredibly difficult to use and especially effective against opponents wielding shields. However, in game, the chain gets no benefit against shields and does not require any special training to wield effectively.
This is a rather specific comparison, but I feel that it exemplifies a trend in the weapons in general, where the descriptions given in the flavor text to not match how they would play in game. I've read through other rules questions threads and a common trend seems to be that Trudvang does not focus on hyper realism or over-extensive rules. I generally enjoy this about the game, but when it comes to weapons and combat, I feel as though the rules as written won't give players an adequate sense of immersion when wielding different weapons.
2. Rather unrelated and a bit trivial in the grand scheme, but I was looking through the rules the other day and couldn't find anything about maximum carry limits or how much a player can hold before taking penalties. I'm wondering if I missed a table somewhere or an errata page.
Any input, advice, or thoughts would be greatly appreciated.
Thanks.